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That's quite an impressive entry! The level-design is really great, and the use of music to move the environment and give a feeling of progress is nice. The rythm aspect in the controls, though, doesn't feel that good. Especially the double jump and the wall jump, where it's not clear where the button has to be pressed. And more than often, in the heat of the action, I would just smash space bar and pray.

But this didn't prevent the game to be really fun to complete! Congrats!

Thanks for playing and giving feedback. I did have a tolerance for pressing on the beat, it actually register the beat before and after as the correct beat so you can press it a bit early or late, but still it is quite fast pace at times and you want to be able to react immediately instead of waiting for the beat. In my ideal gameplay it is very clear that you jump on the beat of the saxophone track and you need to listen to get it down right, and I tried to reinforce it with the tutorial. But I do realize after getting all the feedback that forcing precise action on the beat is not the best way to go about making a rhythm game. It just makes things finicky. Regardless, I think it demonstrates a good idea, but not the best implementation. Again, thanks for leaving some feedback!!