hi, please feel free to use whatever suits you and the overall style the best :)
I am fine with e.g. simple List of coordinates - I am adding to the list as generator progresses with each room right now directly in sequence generator, which works for it - but now it occurred to me that for branching/more complex paths a more advanced structure would be needed (which debug transforms w RoomChain component don't capture either I believe, if I'm not overlooking something / it also looks like the debug transforms in the editor are not instantiated in correct order right now - they're ordered by coordinates, not path progression - don't know if that was intentional or not)
Anyway, although the overall structural information of the level might be useful in the future, I don't need a generic solution right now -)
- cheers!