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(+1)

That's so fun, good job on the procedural generation, I suggest to use fog (or something else to serve as a curtain) to limit visibility, to reduce the amount of elements spawned, as having so many elements might lag some computers. Also you might want to correct the resolution, because I couldn't see the fuel meter before playing in full screen xd. Also good job on the randomized sounds and animations, and the difficulty increment

thankyou so much for playing.

I will apply your suggestions 😀