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> "however, unlike the previous ver (0.64) this time there weren't any quest registered at journal"

Just checked on the data file, and you're totally right. It wasn't linked to the previous quest (oops)

> "message in purple that the world is somehow more obscure,  does this has any special meaning?"

It slightly increases the overall danger level of the world. Similar to gaining one level, or letting a single day pass. I'll have to make the consequences more apparent and dire for those who choose to forgo the main quest line. (Or just want a challenge)

> "When you use living weapons, sometimes the damage roll doesn't gets better when you level up the weapon, I wonder if this is on purpose or it's a bug."

Definitely a bug. Unless it's above max level (10 I think) then it should always gain attack power.

> "the char never have 2 or more arms, unless he has the Extra arm trait, can this be a bug or it was just coincidence from my few tests?"

Seems like it should be possible to get more than 2 arms or legs upon start without the Extra Arm mutation. In any case, I've simplified the list of extra limbs a little bit to give an extra chance for arms. It's even with all the other slots. I can see rerolling that to be tedious too. Perhaps in the future you can reroll your limbs, stats and mutations with this character in the character screen to save the trouble.

> "I thought I could change the bonus from that extra arm with a better limb, so I used the surgery kit on that arm, but when you do that, you lose that arm but the limb is consumed on the next body part, which was a leg."

Oh haha, the Intrine Arm is an external limb that doesn't need to be attached to a stump. It floats around you so all you need to do is attach it from the item menu. That would explain the weird behavior. I do need to make that more explicit. That's a very reasonable assumption that you made.

> "Not a bug or any problem, just wanted to say that i think it is freaking amazing that you can freeze a water path using Ice beam magic."

Thanks! I had planned for more interactions like this, but haven't gotten around to them yet.

> "Is there some kind of end dungeon with really strong monsters?"

Not yet. Axu's biggest flaw is its lack of endgame scaling content. I'm slowly adding more formidable foes, and hoping to create a few high-level dungeons for the player to explore.

> "it's kind of hard to keep track of the time in the game, since you are mostly in dungeons where the daylight doesn't matter, so i wonder if there is any way to know the time, like a watch or a clock."

Not yet, but I absolutely agree. The only thing holding me back from this is my lack of artistic skill. I suppose some kind of bar by the map might suffice for now.

Yet again, you have my thanks for the extensive testing! :D