You had to run from the GHOST?? I had no idea hahahahahahah
Maybe giving us a short cutscene... Maybe the ghost kills something in front of us and that makes it clear. Maybe just giving us more room to get out of there would be good. Even an inner character monologue that expresses the need to run away would be solid. I'll have to play again then =P Definitely one of the hardest things about creating a game can be clear objectives and endings. Maybe putting a Continue screen at this point with an auto checkpoint before the ghost kills you would be sufficient? That way it doesn't look so final.