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no, I think we can't.

I hope we can. My game's AI opponent just breaks half the time and stops participating.

That'd be nice, if we could. but it'd break the fun of working to a deadline

(1 edit)

I'll give a tip: 

Publish your game early, then have some friends test it. I published my game 1 day before the deadline and I had 3 friends test it. I found <b>A LOT<\b> of bugs, lucky I could could fix most of them. Right now, I can't think ay other bugs I'll face, but I'm sure there will be more.