On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I enjoyed the first level, you were obviously telling a story about a mysterious event.

The level's elements, things galling, things disappearing, that was a nice touch.

I also like the choice for the music.

I think you made great choices in every element in fact, until the maze came in.

Nothing else made me think of "step bro I'm stuck" as much as this.

At the start of the maze, it was fine, it goes with the theme and it's blendingh nicely, but the more time I had to spend in it the more lost I got (which yeah the irony, it's a maze), but it's very long and it feels like there's no telling of where to go, I got lost for 5 mins, retried later in case I was supposed to understand something from the shadow man and the red sign (which maybe I should but honestly I was blank on that)and same thing. I reached some kind of window and kept moving forward, but I was just stuck moving around. It feels more annoying than fun as it goes on.

PS: Now I don't know if this is just a me thing, but as I kept going through the maze, since the walls are the same and move the same way, I got a little nauseous. Oof course I can't expect someone to be able to have a lot of patterns in a game jam, but I thought I should not that.