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The concept is very interesting, it's a very chill game. It's quite refreshing considering most games are just so fast paced all the time,  with this though everything from the chill music to the slow moving platforms is just so chill! I just mentioned this but I love the music, it's a lot better than what I am expecting from most game jam games! Two pieces of feedback though, first, the jump noise kind of clashes in a way with the music, the jump is very retro whereas the music is more modern which is a bit weird. Second, the movement is a bit jerky, which method did you use to move the character?

Not sure why the movement felt jerky to you, that might be a lag related issue. Glad you liked the atmosphere I went for!

just by the way, if youre using rigidbody based movement, make sure its being done in FixedUpdate and also if you are using rigidbody.moveposition, make sure interpolation is enabled for the rigidbody

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haha don't worry, I know how to use unity  😂 I'm doing all those things, unexpected issues happen 💁‍♂️

haha ok well at the beginning of this game I learned for the first time that rigidbody.moveposition exists and then could not figure out why the movement was so jerky (had interpolation off)...I spent way too much time on it and wish that fate upon no one lol