Nice game! I wanted to make something similar to that for a previous game jam (but ended up with a twin-shooter :D). I wonder why no mobile version? The gameplay should fit almost perfectly.
A few minor issues:
- Showing the end score after death would be nice. I never know how much I earned.
- Got into some glitch, became invulnerable. I don’t know how I’ve managed to get it first time - but I can 100% reproduce it if I alt-tab switch to another window while playing. When I return to game the health is zero, but player character is still alive and invulnerable. Maybe the check is
if health=0
but a situation is possible when health gets below zero - e.g. when Update didn’t run properly when window out of focus or when the Player gets hit twice in the same frame? However, only restarting the game fixes the bug - starting a new play has Player invulnerable and zero health from the start. - For some reason it’s very hard to aim with the first character on close range (much easier on long range)
- Why starting wave is 14->15? Shouldn’t it be 0->1?
- There are props on the screen which meaning I know not :) (garbage bin in the left top, eyes in the right bottom) Also enemies seem to get stuck on those
- I’m not sure when the character loses health? I see it gets lower and lower, but I can’t get when exactly. Some feedback (visual/audio) might be good.
- I guess “holding mouse button” to shoot is unnecessary unless for last character (for [spoiler] it’s unnecessary too). It’s just literally holding it all the time.
- For no obvious reason the rate of fire sometimes drops, then recovers. I couldn’t find any cause for that - it happened both at the beginning of the wave and in the end. It happened right after the speed-shooting time and just randomly.
- I couldn’t figure out what immobile monsters do? I even tried to link it to the previous issue, but didn’t find any connection. I mean mannequin heads, four-legged things.