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(1 edit) (+2)

Nice game! I wanted to make something similar to that for a previous game jam (but ended up with a twin-shooter :D). I wonder why no mobile version? The gameplay should fit almost perfectly.

A few minor issues:

  • Showing the end score after death would be nice. I never know how much I earned.
  • Got into some glitch, became invulnerable. I don’t know how I’ve managed to get it first time - but I can 100% reproduce it if I alt-tab switch to another window while playing. When I return to game the health is zero, but player character is still alive and invulnerable. Maybe the check is if health=0 but a situation is possible when health gets below zero - e.g. when Update didn’t run properly when window out of focus or when the Player gets hit twice in the same frame? However, only restarting the game fixes the bug - starting a new play has Player invulnerable and zero health from the start.
  • For some reason it’s very hard to aim with the first character on close range (much easier on long range)
  • Why starting wave is 14->15? Shouldn’t it be 0->1?
  • There are props on the screen which meaning I know not :) (garbage bin in the left top, eyes in the right bottom) Also enemies seem to get stuck on those
  • I’m not sure when the character loses health? I see it gets lower and lower, but I can’t get when exactly. Some feedback (visual/audio) might be good.
  • I guess “holding mouse button” to shoot is unnecessary unless for last character (for [spoiler] it’s unnecessary too). It’s just literally holding it all the time.
  • For no obvious reason the rate of fire sometimes drops, then recovers. I couldn’t find any cause for that - it happened both at the beginning of the wave and in the end. It happened right after the speed-shooting time and just randomly.
  • I couldn’t figure out what immobile monsters do? I even tried to link it to the previous issue, but didn’t find any connection. I mean mannequin heads, four-legged things.
(+2)

Thanks for the review. 

Yeah the game was released kinda buggy. A friend of mine helped me to discover some of them and I have released an updated version of the game now. 

Once you download the update you shouldn't become invulnerable anymore. The waves should also start from 1 now too. 

The four legged enemies are stationary and spawn smaller enemies if not killed quickly. I hope I didn't explain the game mechanic too poorly: basically shooting enemies increases the bar on the bottom left screen. Once the bar is full you hear an audio and your fire-rate is temporary increased. And yup, you can simply hold the left mouse button to shoot. No reloading required.

Anyways, thanks for trying out my game :)

(+1)

shooting enemies increases the bar on the bottom left screen

Nah, this effect was perfectly and absolutely clear. It gives like 5x-10x boost to shooting speed and you can’t miss it :D

The reduce in shooting speed I was talking about was “small”. Like 0.8x. There were no sound effects. The character just starts shooting a bit but noticeably less often and soon (after like 10-20 seconds) reverts back to normal speed. I can’t say how abrupt those changes are, but feels like it’s relatively abrupt - you can clearly see two different shooting speeds. Of course, maybe that’s some wrong feeling from my side, but I feel kinda confident that the effect actually takes place.

(+1)

Alright, good to know.