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(3 edits) (+1)

I really like the vibe and the atmosphere of the game. Kudos for great timing with the monsters, I think they appear right on the beats, and the patterns are repeated for a couple of times allowing players to learn the pattern and know exactly where the monsters would come. 

There are 2 things that I find can be improved. First, better visual feedback on how good my punches are. I understand that I should be aiming for the eyes, but Im not sure where the eye is - I know it is the white dot that by itself is not very easy to spot when monsters come at high speed, but how big its hit box is? I tried the normal run multiple times and Im pretty sure I got ahead of all the monsters yet still achieved not as good score as I expected (just around 5k), so I felt like there is no way I could improve my score without knowing how big the "perfect" zone is. Second, monsters coming from the top and bottom almost allow zero reaction time because of the narrow view horizontally. This would be quickly fixed by zooming out just a touch, or at least having an option to control the camera zoom would be really nice.

Overall, very fun game. The idea has been executed very well and the game has a good amount of polish. Great work!

(+1)

Thank you a lot for your feedback !

Punch need indeed a better feedback, but I didn't have the time to improve it. Actually there is no "perfect zone" : you can get the maximum score by punching exactly in the center of the monsters, wich is quite impossible so don't worry if you can't achieve a perfect score :)

I had a lot of feedback on the difficulty of vertical monsters. I'll change that in a future update.

Thank you again !

I sort of had the feeling that its impossible to achieve that score, but I turned to the easiest mode and I did achieve almost perfect score, so it was not really that impossible. I understand that timing the eyes to be on the beats would be much harder to time the monsters, but when players feel like they have done the best and the game is not rewarding accordingly even in normal mode, it probably needs to tune down a bit. Here I suggest a very quick fix is to not use the same scale of points for final ranking the same in all modes, like in normal mode the score scale could possibly be lowered a bit, which makes sense because there is a reward for catching up with faster speed.

(+1)

Not use the same scale of point in all modes is a neat idea, thank you !

Alos, it may sounds weird, but I actually like the fact that getting a perfect score is impossible.