Without playing it, not really. The art style looks fantastic, and the concept of the game itself is attractive. My initial question for any third person flyer is always controls, closely followed by camera. Or possibly even the other way around. After that it's level design I'd say.
The gifs present a pretty good picture of the camera, the follow looks solid and smooth, and the level design looks quite open, which always helps with a game like this.
That means controls are your big one, especially with a mechanic like the wings-as-weapons one (which I love by the way, puts me in mind of the type of stunts you see with Falcon from the Avengers). This has the capacity to be very empowering for the player, pulling of amazing attacks and getting into a nice state of Flow, but it also has the biggest potential for frustration if the controls get in the way. I'd be very interested to see how it handled. Is there controller support? Or is it keyboard and mouse? Classic Wingman joystick perhaps? :)
As I've said, your level design looks open and free, which I would see as an important part of the player experience here, help them get in that Flow state we all want them to achieve. Mix it up with precision points. The old Pod Racer game was brilliant at doing that. You have the beautiful advantage of making your precision points "friendly". In Pod Racer, if you missed the precision you'd hit the wall, lose your momentum (and probably the race). But that losing of momentum was a big emotional downer to the player. Good motivation to not do it, but also a pretty big punishment. In your game, your precision moments might be something like cutting a cable with your wings. If you miss that, you don't lose momentum, you just are susceptible to a hit from the boss for longer. I think this works greatly in your favour for having a player walk away from a short play of your game (at a conference or PAX for instance) with a smile on their face and Inner Space on their lips.
All in all, I'd say it's a quality looking game. I hope that feedback is helpful.