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A very cool, in-depth game. I was surprised by just how many mechanics there were; while it took me a few minutes to get used to the control, after a while I found it to be fairly intuitive and and lot of fun.

I have just a few criticisms that may enhance the experience. First, the cursor detection is offset whenever the game is in full screen mode, making it hard to click on nearby objects. Second, the edges of the tilemap are noticeable at the ends of the map; to make this look a little smoother, I would recommend filling out the space and then adding trees/fog to mark the edges of the level. And finally, the audio could use a little cleaning up; I did enjoy how eerie some of the sounds were, though!

With that said, I thought the crafting/weapons system was very fleshed out, the enemy AI was good, and the contrast between the real and imaginary was cool. Very impressive!

Glad you liked the game! The fullscreen thing seems to be something I just missed, and it should be a super easy fix. After the jam is over, I probably will put some more work into the audio. That was probably the most turbulent part of this game's development