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(+1)

Incredible, this was very cool. How did you check to see of the shadows looked like the image? Great job. :)

Thank you very much :))  I actually used a separate camera at the light position to render the shadow casting objects onto a texture. Afterwards you can just compare the current texture pixel by pixel to a predefined texture and see how close they match ^^.

(+1)

Hmm, very cool method.