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(+3)

The atmosphere was definitely the strong suit of your game good job!
And the slight jumpscare actually got me as I was not expecting it at all.

You managed to put in a lot of systems for such a little game which I did not expect when looking at the screenshot.

Even though it's underwater the whole pacing (movement, flashlight targeting, distances) where a little bit too slow for my taste, but I get that's in part personal preference.

I encountered visual some issues, like weird stretching of some assets or that I could see below the ocean floor at one point. I assume these were probably related to me running the game on a different resolution than on your test device.
Also the flashlight-cone was actually covering the mines instead of revealing them ^^

A small annoyance were the dialogue triggers.
I wanted to explore the starting "zone" and ran multiple times into the dialogue trigger so I had to click through it I think 3 or 4 times. Also I get the use of oxygen tanks after the first one, no need to display the exact same message every time I approach a new one.

Overall a nice experience, thank you for making it.

(2 edits)

Hi there, thanks so much for such a thorough and detailed review!

I personally agree with a lot of your points, this was our first game and realized how much things we wanted to put into it but unfortunately ran into the troubles of time constraints. Some mines were actually being covered by the flashlight to indicate that they weren't real, hehe!

We hope to fix these problems with future updates, thank you so much and we appreciate you taking the time to play the game fully to create such a detailed review. :)