Thank you! We are aware of that hideous bug... And we are also aware that the gameplay feel is bad, the character is almost uncontrollable at times. We ended up using some example code without polishing it, and we didn't have the time to do some proper level design. Art and sounds are at the bare minimum.
But, our intention was to experiment with these mechanics (limited time, generations, adaptation to the environment) and we are happy to hear you liked those ideas, even if controls were far from ideal. :)