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Woah mama, thanks for the extensive feedback! A lot of your criticisms come down to a lack of time on our side for a better implementation, but I will take it to heart nonetheless. We actually had dash mechanic planned but one of our programmers got sick during the jam and I had to carry quite a bit. The secondary weapon is my fault mostly, as I implemented and balanced it myself. Could’ve made it more powerful overall, I agree. My reasoning was having something that’s more useful for long ranges to snipe some enemies across the arena.

We might continue working on the game, so all of your points would be addressed in the future.

But anyways, thanks again for the feedback and for playing!