Still working on the missions. Thought it was better I complete all the mission types to get an idea of how varied the play-through feels. I want to avoid boring fetch and return type quests, although I realise there is a limit to the variety you can create with random missions.
Anyway, the most complex mission types will be the ones requiring you to land on a planets' surface. So I've spent the past few weeks building up a proto-type for the planetry landing mechanic, which I'm implementing as a sort of 2D physics platformer.
I apologise for the graphics - they're place holder stuff while I flush out the code. I also need to work on the procedural generation of the building placement as they really shouldn't float in the air like that.
Anyway, this should look a bit better next time