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I liked the game, the wall running is very fun. I love the concept and it has a lot of potential! You asked for a detailed review so here is a bit of a brain dump (sorry!). 

I often had trouble with slipping off platforms that I had landed on and with my momentum carrying me past my targets while in the air. How you want to deal with this depends on what direction you want to take your game if you want the player to be thoughtful and precise maybe add in greater friction and air friction to help with those precise jumps and prevent them from slipping off. If on the other hand you want a sense of momentum to carry the game along (I think this option is hard to go for with invisible platforms) maybe add in some coyote time after the platforms to give a little more leniency on the jumps as well as some more side to side acceleration & turn around from the controls when in the air. I also think that the default in game  mouse sensitivity could be a bit higher  to help with wheeling around to jump off the platform behind you. The last comment is that spawning in facing 90 degrees from the path your going to take every time puts a break in the gameplay loop that can mess with the flow of getting a difficult level down.

Over all great game, I'm not an expert on any of this so take it all with a grain of salt I'm just doing my best to give detailed advice based on my experience!