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This was a fun game!! I really love the idea, I think it fits the theme really well. Here's just a few feedbacks from me:

1. I played quite a few parkour games, so I think I picked up the game pretty well, but it is hard to master. I think the platform is a bit too small and slippery as I often got thrown off of the platforms with just the slightest bit of movement. Not sure how the coding works, but maybe I'll ask my partner to add in if he's available later as he did all the programming for our game. 

2. Personally I think it would be easier to have the left click invisible platform detection mechanic to be permanent or at least with shorter cooldown. I often got stuck in some platform because I have to wait long for the cooldown to be able to progress.

3. The quit button in the main menu doesn't work and I wasn't able to go back to the main menu while playing the game. 

4. Not too important for the game mechanics, but as an artist, I think it would be better to have a different texture for the bouncy platform as the texture right now looks a too rocky and it doesn't indicate it's a bouncy platform. 

5. Just another small thing, but the music doesn't loop.  

But I personally think this game was fun. My personal favorite is the wall run/wall jump mechanic. The music choice was great as well, I think it fits the game really well. I hope you continue polishing this game after the jam, I think it's a really fun and has potentials!! I look forward to it!!

The partner here.

I love parkour games and since I'm used to the parkour mechanics in games like Mirror's Edge Catalyst and Dying Light 2, landing jumps in this game feels slippery which caused me to fall off the small platforms most of the time.  Also it felt like the left click bar gets depleted really quickly and it takes a really long time to fill up. I really like how wallrun works in this game though.

Overall seems like a really promising game!