Came for the car, stayed for the plot. The dialogue was also pretty interactive. Though I wished the driving part of the gameplay was more integrated with the plot itself, and of course more destructible and stuff to knock around is always fun.
Viewing post in Accident at Faux Pass jam comments
Like many games in the jam, we overscoped like mad and had much more planned for the driving parts (like a car chase), but ended up prioritizing the minimum that still implemented the theme (oh lord there was so much more story).
Might we continue, we'll definitely keep the destructibles in mind. Thanks for playing!