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(+2)

The art is very pretty, and the music doesn't get old either. I love the fact that the music changes genre when you go from 2D to 3D from like, chiptune into an orchestra, a small detail but very impactful to me.

I think there's a bug (feature?) with the crates where when I swap realities, they move slightly? I thought I was just tripping at first lol. 

Pressing space bar to swap realities also isn't very responsive sometimes. It's like there a cooldown to swapping, but I don't get to see that cooldown (if this is intentional, consider adding a meter somewhere to tell the player when they can swap next).

Combat-wise, I think you could've made it more interesting. Currently, combat is just "walk up to things and see who has better stats" (and in this case its always the player). I normally don't make combat style games but some suggestions to try are:
    - Make the player attack range larger than the enemies. This makes it so there is some gameplay               where you need to try and kite the enemies and not just stand still. This could be just giving the               player a larger sword, or even giving them a gun.
    - Make the enemies take longer to attack. Rather than just slashing, consider a long wind-up to the           attack which gives the player time to react and dodge the enemies.
In both of these suggestions, also make the player health lower. And also maybe quantify how much health the player has and not just show a bar.

The gameplay could've also been explained, as most of the game was pretty confusing to me. I wasn't quite sure what the objective was and in the first level, I kept trying to move the goblin away so I could run to the exit. Explaining that you need to kill everything before moving on somewhere would be more friendly.
Also, explaining that bombs also need to die to move on, and that they explode on their own after a certain amount of time would be good too. In one of the levels, I shoved the 3 bombs into the corner, was confused why I couldn't proceed, and then I suddenly could which made me more confused.

I think the idea is there, and with just a little bit more polishing, you could make a great game if you decide to continue to develop this. 
:>

Thank you so much for your comment! We are aware of the game's flaws, but we were so low on time... 
it's so nice to read your recommendations on combat and gameplay! Thank you for this incredible feedback <3

Thanks for that detailed Feedback. We already said that we had too short time and We are more than happy that something actual playable came out of that buggy mess. For the Jam, this game is no Competition for yours (Actual my Favorite), but I am more than happy that you see and Appreciate the Concept. thanks to feedback like this I really want to develop this Prototype Into A fully Working Game. We already have lots of ideas :D