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Really cool concept! I love it!

A few issues that might be useful:

  • Camera control is uncomfortable. It’s a good idea to have a bit more view downwards (maybe by pressing down key?) as often player needs to drop down and it’s not visible where exactly. Another issue is that the camera is always centered on the Player character - it usually might a bit more convenient to have “margin” for camera like here https://www.gamedeveloper.com/design/scroll-back-the-theory-and-practice-of-cameras-in-side-scrollers#h.elfjc4ap4hpe
  • [BUG] When the boss was already tied up once, I didn’t know what to do (red color actually means “avoid it” so I kept away from anchors) and tried to tie up once again - and it seems to have worked. Or were both legs supposed to be tied up in one go? –– tried a few times more, yes, one can tie all 4 lines in 1 round, but to attach them to anchors will need at least 2 rounds, because the platforms disappear.
  • [BUG] The “Next” button is unclickable in the (winning?) cutscene :) And nothing except ESC seem to work. (tried three times - one without the bug above and still no forward)
  • Wasn’t there supposed to be a health bar? Because it doesn’t seem like anything is hurting the Player character in any significant way, just stuns for a second (which might be a good moment to tie her up, but that’s outside of the current scope, I guess ;))