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neat! i like how simple it is. it feels focused, i guess? i like how you rendered the scarecrow, the fountain, and ESPECIALLY the car. (it took me a while to realize i had to go inside it to end the game lol)

(+1)

I think the car could definitely use some type affordance to indicate that you can hop inside, but I ran out of time. Glad u managed to figure it out on your own and played it all the way through.

thx for the feedback