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Want to give it a try?

~/.godot/app_userdata/strive/mods

Create that folder, extract a mod in it, should show up in the game, hit apply and see what happens. I recommend running the game from a console so after applying you can see what errors might occur (note there are errors that pop up every time you exit the game which can be ignored, so maybe start and exit to see what those are for comparison).  Then run again and see if the game/mod still works.

It works by copying around and modifying the game's own script files, which i think the game will be allowed to do within it's app folder, but I'm not sure anyone has tested it yet.

doesnt work..you may not have noticed but macs dont have "appdata", i tried the go to command but it wouldnt work, any run down on getting into the files manually?..


thanks <3

That's not an AppData folder like on windows, it's a user home directory for Godot, the game engine Strive uses. I wrote that path based upon what the game code does to get the path and this:  https://godotengine.org/qa/12630/where-does-user-point-to-in-different-os  which says on Mac OSX the path is ~/.godot/app_userdata/yourgame  so ~/.godot/app_userdata/strive/mods  would be the mod path.

The mods folder won't exist yet, and the parent folder won't necessarily already exist either. You have to create this path.

However, the way the game works makes it likely mods won't work on Mac because they're bindled into the "app" and thus it might lack permissions it expects to manipulate data within the app as OSX wants the app to be doing that outside of it's .app structure.