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Generally a fun and creative interpretation of Minesweeper. The conceit and the game type really made it stand out in this jam. Plus the snails and the descriptions! A couple of things made it harder for me: First, the delay between when you press V and when the tile changes. And second, the amount of missing and healing in fights made it easy to feel like you're not making progress. I never want to feel like I'm steady-stating in a fight.

But I would certainly give it another spin if you rereleased it!

Thanks for the feedback!

The delay is indeed very annoying and was a problem with the dialogue. I tried to fix it countless times but it just broke everything and because of that I almost gave up. But then I managed to get everything back to normal, even though the problem was still present.

As for the battle system. I will be improving it a lot, as it is quite boring and uninteresting at the moment.