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(2 edits) (+1)

I really like this but I sadly get an error: 

Fragment Shader: shdrGaussian at line 21 : '='

Do you have any idea how to fix this?

Edit: I think the intensity uniform should be a float

Hey, thanks for the comment! I'll look into this issue tomorrow, thanks for the heads up.

The issue should be fixed now. I have also added in a GML trig precompute step that eliminates up to a couple million trig calculations in the fragment shader, so it should be much more efficient (probably not as efficient as a 2 pass, though). Please tell me if you encounter any more issues!

Thank you I will try it :)