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There is a lot of video game in this video game!  After playing it for 45 minutes I think I get the general idea, except I'm still fuzzy on exactly how I'm supposed to find secrets, so then I lost two audits in a row and my dumb ass was fired.

This is an impressive pile of mechanics that all seem to thread through each other (and each "mode" of the game), which is quite an accomplishment; at first I feared this was going to be a jumbled mess, but it makes sense once I got the hang of it, and a lot of the costs and rewards are pretty intuitive.  I have no idea how you could teach them to the player gradually, since they all seem to matter at once...  But then, I felt like figuring out the game was part of the game, and interesting in its own right beyond merely trying to min-max all the numbers.  So maybe that's fine.

I kind of wish there were more in-depth character interactions so I could get to know who the heck any of these folks are; maybe in response to the post-task response (praise, instruct, etc.) to make it feel less like merely picking from a menu?  But then you already did a lot in a month so maybe I'm just tossing out things you've already had in mind for weeks.

Bravo on sheer grit alone, damn.

Thank you, it was definitely one of my biggest coding challenges. There's over 4000 lines of original source code in this and many C# expressions that I never even used before. I only had the schedule menu done in the first week, so I feel quite proud to have built a functional game out of it in the other three.

I don't really know of a good way to introduce the mechanics a bit at a time, but you can generally just click randomly to get through the first couple of days. Secrets are obtained for every new type of interaction with a unique room you experience. There's a scrollbar in the schedule menu that keeps track, but maybe I should show them in the daily report screen too?

Character interactions and events are definitely a weak point right now. The entire intro sequence and a few of the events were written just some 30 hours before the due date. I also wanted to add portraits to the dialogues to highlight the personalities a lot more, but that too will have to be a feature in one of my future patches. Ultimately I want to have a unique interaction for every character in every room and two levels of temptation events.

Thank you for playing my game and organizing the jam. This is my absolute favorite event of the year and I'm already looking forward to joining Strawberry Jam 7!