One issue here is the lack of a generally accepted and mathematically correct term.
It appears that the common term in game development has been “non-euclidean geometry”, even though it is often just “accidentally” violating Euclid’s axioms, and only in few places. The term “impossible spaces” appears to be used too and would be more accurate, but is not as commonly used for these games. I think I will try adjusting to that, as impossible spaces are more the focus than some accidental violations of the parallel axiom.
https://zenorogue.medium.com/non-euclidean-geometry-and-games-fb46989320d4 (which, I know, is your site)