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  • I don't have a lot of time on weekdays due to my day job and long transit times, and there's still a lot of content/gameplay design and implementation to do. Gameplay will be split between controlling the player character (which is already fairly developed) and controlling the drone (which  requires a lot more new coding). I foresee that drone controls will be functional but not polished
  • This time, the main character is female and infiltrating in disguise. The mosaic in the screenshot is there because I just grabbed stuff from the internet as placeholder portraits. I'll have to create proper portraits at some point in time. Thankfully I'll probably only need 2 faces. Dialogue is mostly cut scene conversation between the player and her off-screen handler. On-screen NPCs will use speech bubbles (a la the Pandora Arena mini-game) and won't have portraits
  • As for story, I have a general plot but there's a lot of adaptation along the way. The premise has been setup as planned. We'll see where it goes from there as the deadline draws nearer XD