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dude it's so nice to get a comment like this, really, you did right in the points.

my plan was hav a lot of diferent types of enemies, like the subterrain ones. but I'm learning along these projects and as I advance (and learn more) I see how much the beginning was made on a bad foundation and I end up wanting to redo everything from scratch.

the subterrain monster was the first thing which went wrong and ended up discouraging me a lot. I intended to make flying, sea and especially boss monsters.

the idea was for the player to face a few worlds (with increasing difficulty, as you suggested, first one totem, then two and finally three) and then a boss before moving on to another world, with another totem style and other creatures.

actually in this prototype there are only TWO different levels, they change because several elements are generated procedurally depending on the world you are in. but there really wasn't a lot.

in the end I think I spent a lot of time on the visual (as usual) before the structure was well put together. the combat is better than my previous games, but it's still far from what I wanted. kinda clumsy.

but yeah, really happy that you liked and with the feedback. it really gives energy to think more about this project or the next ones. thank you!

aslo, I don't know if it was clear. but this second column of stats, with the game paused, represents the items you've completed that become permanent additions to your character, even after dying and being reborn.

so the game is really punishing, but once you complete feathers, bones, horns or any upgrades with the items the bonus it gives you continues permanently.

if you have 10 of 20 necessary plumes and die you loose it, but if u got all the 20 ones you hav a permanent speed bonus for all your future chars.

I think that with levels advancing in difficulty more gradually and these elements being presented little by little, this dynamic would become clear (and satisfying)

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This now makes much more sense makes.I want to play it again to complete the collection. I was confused when the eggs were changed to 1/60

yeah, it means you already completed one and the cost for the next one is harder, but the improvement is permanent for the next lives

(+1)

🤩Looking forward to any updates and other projects