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(1 edit) (+2)

You nailed the concept for the theme. My only issue was that I couldnt manage to increase the "People helped" stat even though it felt like I already did. The dialogue was still the same even after I got rid of the river to save the drowning guy, cut a guy's head into half to "cure" his headache, deleted bart which somehow solved a quarrel, and then proceeded to commit a murder but the other person was still able to talk to a ghost. My actions didnt feel like they had an impact because nothing seemed to change even after wiping something out of existence. Though its probably already something you were hoping to implement but couldnt in time. This game could very easily be expanded and updated to have multiple questlines and "endings" to unlock, similar to the game "kindergarten". And I wanna see dark and cruel twists to the story that show that your actions have dire consequences.

Hi! The "people helped" counter don't rising is a bug... that sadly we didn't found until the end. You feedback is welcomed, as we would like to implement real impact of your actions through the game and better feedback from the game to the player. Regardless of that, we appreciate a lot your input and detailed words, we would like to continue working on this and comments like yours help us a lot. Thanks for playing!!