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Really nice arcade game, and im actually impressed by how you were able to implement an online highscore system, would you mind sharing how you did it?

Also, I feel that the borders of the map should be indicated more clearly in the game, since the entire map of trees and rocks look the same. Currently, the only way of telling whether you are at the end of the map is by looking if you are at the edge of the radar. The walls of the map should be indicated by something like a wall of trees or trees in a concentrated area.

(+1)

First, thanks for the feedback. Now for high score system to put it simply we have a database that have all names and score of the top 10 players. Then everything from the database is put on a website as on list and unity takes all the text from that website and then splits it at the end of the round checks if your score is higher than the lowest person on the database  then it will be removed and your score with your input name will be sent to a form and put in the database.