Pleasant and short idle game, which is not even especially idle, since going as fast as possible requires constantly active juggling. I actually really dig how that works out, and how I have to keep readjusting what I'm focusing on as things become less effective. The ol' Cookie Clicker is, I guess, designed to run forever, which means constant amounts of massive downtime. I like the paperclip optimizing approach of having stuff to do for a while and then a clear end state. (I guess here that would be having eaten the entire Earth.)
I love the illustration slowly zooming out, that's such a good touch. Also the names of the autofeeders lmao perfect
One bug, I think: I was holding the mouse down on the magma extractor button when I won the game, and when I continued playing, it was still held down. Clicking it again didn't help. So now I'm just constantly buying them, forever. I guess that's okay.