Hey everyone! Just a quick devlog for this week. I've got some sketches that I've lined out and am in the process of scanning in to rig out the mouse character in full - for now, we've also made a level layout! JC's done a great job implementing the level so far, and all we gotta do is make sure we can actually interact with things in the level! For now, we've split the digital portion of the game into 2 parts - a host who navigates and does a lot of the "commander" work for the mech, and the two client players who do maintenance work on the ship throughout the day.
First things first though, here are the sketches and their lined version, which are going to be scanned in and colored so they match the mouse head thats serving as our "map indicator" icon (but will be put atop the body soon, and is also attached here)
I've also been working on editing my portion of the tabletop section of the game, a mini-tabletop game that I've dubbed "Elephant" - we've had a playtest for it in class, and I made the edits according to what I learned.
Continuing onwards and upwards - I'm finally in the wrestling ring for MLAPI, and its already MLAPI 1 - Robin 0. I followed a tutorial to the letter and didnt manage to get it to work... sigh. Hopefully, In this next week I'll be able to make that score 1-1.
Thats all from me for now, hopefully I'll remember to update this with any major updates that happen before next week instead of doing it day of.
Robin, signing out.