Oh wow, I was not expecting a VR submission, the future is here! I unfortunately had to play the desktop version, so I didn't get the full experience, but the game certainly looks like a very promising transformation simulator. Allowing players to pick how their body looks should add to the immersion, though three of the skin tones seem very similar to each other, perhaps the differences can be accentuated somewhat?
I like the slight random elements to how the potions look, the puzzle solutions and the slime transformation color. Maybe the dragon scales can be randomized too?
The effects all look very nice and have fitting sound cues. Some ambient noise might be nice, especially if it's set up to respond to the direction you're facing to heighten the immersion.
There are some bugs. The transformation animations didn't play for me after resetting the game by pressing escape, though the effects such as dragon breath were still applied. I dropped the frozen potion a lot and wasn't able to recover it. I also don't love how the camera clips through the model when looking down. The clipping issue will be a hard one to fix, but I think it's necessary for a game where you will want to look at your game body for extended periods of time.
Very cool concept and good execution. I'm curious if you're planning to expand this into more of a puzzle game or more of a sandbox simulator. Either way I think this game will be a must-play for anyone who loves to self-insert into transformation scenarios and owns a headset.