I think this game could have been quite cool but sadly it fell short. I'm not going to mention the player controller as enough people have done that already. I will say that, although I really like the idea of using imaginary numbers, the idea wasn't really explored very much here. The main game seems to consist of shooting the positive integers and avoiding shooting the negative and imaginary ones. This means that all it boils down to were some targets you can shoot and some you can't. This concept can be achieved by making them different colours and not requiring them to embody the square root of negative one. I think it would have been cool to use the interesting properties of imaginary numbers to develop an engaging gameplay mechanic. Maybe make a game that is about building complex numbers by shooting the correct real and imaginary parts out of the sky like clay pigeons. Or a game made to teach you how to plot complex numbers by firing a bullet at the point they should be on a graph. This all said, I really don't want you to get disheartened by a review that's more negative than i². It's really cool to try new stuff out and game jams are the perfect place for that. I'm sure you learnt a lot from making this and I read below that you enjoyed playing it and those two things are the most important takeaways to making any game. I wish you the best of luck in all future projects and look forward to seeing what you've learnt from this one.
Viewing post in I(t) is not Real jam comments
Hah.
The most important thing I learned from this one was to read the jam rules carefully. I thought I had two weeks, so I didn't sweat over spending three or four days trying to figure out how the UFPS character controller and weapon system worked. The (completely doable) plan included a portal array gun and a lot more stuff. This is almost just a tech demo.