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The movement is modeled after The Binding of Isaac (much like the dungeon generation and attack style), it's not snappy because the momentum from moving does make an impact. Unfortunately not everyone is going to like that style of movement, but it was a stylistic decision and actually feels pretty satisfying if you are used to it.

As for the level, we only have a single level but it is randomly generated every time you play the game so while the experience is pretty short and there's not a whole lot of variety in it, the dungeon will at least be different every time you enter giving it at least a little bit of replay value. I admit it wasn't the greatest idea for a jam where everyone only plays each game once, but it was a super fun challenge to put that together and get it working as well as I had in such a short period of time