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Since 1.7, been having some odd results with certain elements of the racial builds (specifically percentages showing what they are, e..g. 50% human). For one thing, it seems to be having some strange results with the starting slave when I try and make a new game.  In previous versions I've gone back a step and re-changed her race to halfkin cat until got 100% feline (since just prefer it that way, even if you could argue a halfkin cat shouldn't be full cat), but now even when I do that her racial build seems locked at 39% human / 61 cat (or reverse, can't remember which). Since the numbers are a little odd, I don't imagine this was intentional, but maybe it is.

Also, the unique characters seem to have started having random racial builds again (e.g. Emily being about 4 different races mixed). If I'm remembering right, this was a problem during one version but was later fixed, but I'm getting same again now.

Since only way I can get a non-demon child is to breed with someone pure whatever I want them to be given that my main is pure demon (at least as I understand the system, since it only seems to pick from the ones with highest matching percentages, such as having 50/50 split and picking either), this is causing me a few problems, and just want to find out if this is intentional or a bug somewhere.

And as a seperate issue, starting slave's submissive route is playing up. When done the alchemy room scene with them, they gain the submissive trait there and then instead of during last scene, but then lose the trait next day, and the final scene that plays out is the one from love/loyal route, with same end trait results as if went that way. 

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In the previous version, the player and start slave would basically never display pureblood(100%) genes but would always be forced to be pureblood when the game was started, so re-rolling the displayed genes never mattered. The code for assigning genes to unique characters was cleaned up so that the displayed genes are always what you will receive when the game starts. It was also reported by a player that it didn't make sense for halfkins to be purebloods, so halfkins were added as exceptions to the pureblood rule unless Furry was disabled in the Options menu, in which case halfkin would take the place of beastkin in terms of genetics. The 69% animal and 31% human was hard coded for halfkin starting characters when Furry is enabled.

Unique characters will have random genes if you do not have Ralph's Tweaks enabled. (Edit: apparently this was changed and unique characters no longer get random genes) Previous versions did not support Constants mod for changing settings like Ralph's Tweaks so the files had to be manually edited every time. Though if you use Constants mod you will need to restart the game for Ralph's Tweaks to go into effect.

I don't exactly understand your problem related to getting a non-demon child. In the previous version, the race chosen for a child had an un-intended bias. It is intended that the child's race will be a random selection of one of the highest percentages if there is more than one. In the case 25/25/25/25, each race will have 1 in 4 chance to be selected. If you have a reason for wanting a different result, then you will need to clarify why and what you would prefer.

Fetishes were expanded to include several vanilla traits such as "Submissive". Vanilla systems for acquiring those traits such as the start slave's quest line and the sex interact have not been corrected, thus those traits will still be added and then later removed. Currently it is not possible to acquire and keep those traits outside of the daily fetish opinion updates.

Didn't play the previous version since was too minor an update for me to bother with (since all it changed was name colour and a few bugs, as I understand), but in the last one before that used to re-roll, hence confusion. Can understand the change to halfkin too, just seemed odd to me given the rather obscure nature of the chosen numbers.

Double checked Ralph's tweaks were on, and they are, but still experiencing the same issue with unique characters. Emily, as previously mentioned, has a ludicrously long list of genetics that doesn't seem to change for me even when start a new game. Just tried it and got the exact same list (below).




The issue with non-demon child is based primarily on my main being a pure demon. Since that means the child will always be at least 50% demon, then the only way another option is possible is if the other is 50 as well. Therefore I need to have him breed with a 100% whatever for there to even be a chance, because otherwise the genetics passed over will be under 50 and thereby excluded in favour of demon.
As example, if breed main with 100% feline, get a 50/50 demon/cat, so result could be either. But breed him with a halfkin cat, and results would be 50 demon/ 15.5 feline / 34.5 human. This means the end result will always be demon and cannot physically be halfkin cat. As it stands, the system means it's impossible for my main to have any child with a halfkin race or any other who isn't at 100% their race without the result being demon.

Whilst the fetish system would be fair enough for most part, it does cause a slight issue with the starting slave's quest line since it seems to be interfering with whatever calculates the end scene. I don't know coding, but can only assume the removal of the submissive trait is somehow removing the trigger for the ending, since it is giving the non-submissive quest ending/sex scene. If this is going to remain, then I'd think that the trigger for that scene needs to be altered somehow so get the correct ending.
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Those numbers were chosen by Ralph, I have no idea why those were specifically chosen over a random range.

Also, those genes for Emily were chosen by Ralph, it was something about being optimized for breeding, though that may no longer apply unless the equalizer setting is changed.

There are a couple solutions to your Demon breeding problem. Edit the save file to give the player something like 80% demon and 20% human; it won't update the genetic bonuses but you'll get the children you wanted. Change "player_secondaryrace" and "player_secondaryracepercent" in expansionsettings.gd and start a new progress, though I'm not certain that it works well in every case. 

The fetish system is still rather new, so I expect that it will change a bit in future versions and the other issues will eventually get addressed. If you wanted to make sure the start slave quest ends as expected, then you could influence them to have the fetish opinion high enough to get that trait.

Edit: The save file is JSON formatted, so I recommend using an online JSON editor for editing the save file. Also make a backup if you do, it's hard to fix save files.

I'm having the same issue, is there a fix for it?

Which issue?

The one where Emily (and probably the other unique characters) assigned multiple race such as human 84% then 2% of other races. Basically the same issue as Shadowsonger, above my reply.

If you don't like those genes, then open up expansionsetup.gd with any decent text editor and use a Find utility to locate 'Emily' or any other unique name. You can change the genes to whatever you want, change the condition after the "if" to false, or delete their entire section starting at the "if" or "elif" to the last line with one more leading tab than the start. Note there are two sets of code, the first is for playing without Ralph's tweaks and the second is for playing with Ralph's tweaks.