Got attracted by the radar motion. Is that some shader asset or some tutorial suggest? It looks super cool.
Viewing post in Curse of the Pinyaata jam comments
Thanks! This is a shader I wrote for Unity’s universal render pipeline, although it likely would be better done as a render pass. I plan on writing about this in more detail later this week/weekend in a postmortem, and in a shader breakdown.
The source code is available, if you’re interested in taking a look (the main shadergraph, and a subgraph for each ping sweep):