Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Can you lower the random static or can we do that via xml? its uh... alil too loud.. Edit: You uh... might want to add a check for when the player is sleeping to. The results are... interesting.

yes, there will be an external config XML for volumes. very hard to estimate how people have their volumes set to establish that "just enough" experience.

it does have sleep protection on the game engine tick. but i will look at that for sure as i bet if helpers are active during a high speed game clock event, there could be some crazy audio.

The sleep protection does not work I can say that for certain. It runs all the callsigns and updates and etc as you sleep and right after you wake up.

Update on the sleep thing. Its very inconsistent. Some times it does it in a row, others once, and sometimes not at all for a whole month.

i will really be digging into that. thank you very much for the update!