Nice entry. I actually love the concept here of playing a game and failing miserably within the first few seconds, but slowly building up more and more. I would love to have a graph showing progress. If you could have kept that up (the gradual ramp in progress) then I think it could hold someone's attention much longer. Eventually you do spike in progress and it feels like a plateau. Just to get to that progress again is a huge time investment.
I get agario vibes with the risk vs reward maneuvering. If you can trap the red viruses, then you can live much longer, but sometimes that involves some risky plays.