Fun concept. Simple and effective. That being said, its a bit too easy to get softlocked early on since its not immediately clear how turns only progress when you buy buildings (and not when you reroll, kill, or clear).
Hey, thanks for playing! Yeah, the difficulty and bottlenecks early on are something I'm still debating. I do like that the game has fail states and a learning curve, but I don't want it to be quite as restrictive as it currently is: I'd like there to be multiple paths forward to choose from. Thanks for the feedback.