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(+1)

Fun concept. Simple and effective. That being said, its a bit too easy to get softlocked early on since its not immediately clear how turns only progress when you buy buildings (and not when you reroll, kill, or clear).

(+1)

Hey, thanks for playing! Yeah, the difficulty and bottlenecks early on are something I'm still debating. I do like that the game has fail states and a learning curve, but I don't want it to be quite as restrictive as it currently is: I'd like there to be multiple paths forward to choose from. Thanks for the feedback.

(+1)

No problem.