Not a concept I was expecting to see form this jam for sure. Definitely an interesting experience and a pretty good execution on the idea in my opinion. Though it is pretty hard for sure. Just trying to figure out how to dodge the enemies and manage to reach the spotlight
I do feel like the shape of the room hurts the dodging a bit, since there are some slants to get stuck in, though ignoring that, cause obviously the layout fits a stage which makes sense. The actual gameplay as pretty good, one bit of feedback I would say though is that a visual cue for where the next light is going to be would be very nice.
Mostly because of the fact that there were quite a few times where I was banking on my current shadow and it proceeded to jump completely behind me, with no visual cue. The audio was nice for knowing how long once I figured it out, but a visual cues so you can plan ahead would be nice.
Overall though a relatively well done game, with a pretty distinct art style and some pretty well done gameplay. Would be interested to see where this might go with some update as well. Maybe some sets or something. Not sure.