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The concept of falling platforms staying at fallen state after player hitting them was interesting, It could be used in some puzzles when expanded. Also nice minimalistic graphics.

Gameplay had some issues though, hitboxes for spikes seems inaccurate-they have square collider instead of triangle collider I suppose. Also character control was too slippery for me, deceleration speed should be higher so players can control character more accurately.

Nice job :)

Thanks! I thought I changed the spike hitboxes, but I guess not. I'll definitely change that, and maybe add an option for changing character speed.