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(+1)

Really interesting concept, I liked the concept on changing shapes based on perspectives. Also low-poly graphic style looks pretty good, and it matches with the concept of this game I think.

Unfortunately, the falling through floor bug was so critical that I gave up on 4th stage. I see you are using unity engine, so if you are using rigidbody for character, try changing collision detection mode in rigidbody from 'discrete' to 'continuous'.

I would like to see this concept being expanded in the future, nice job :)

So were you falling through the floor, making you unable to continue playing ? If so, did you just restart the level until it was working, or what did you do to fix it ? We have not encountered this issue when testing, so i am genuinely curious.

(+1)

The bug was purely random, sometimes the character landed but it fell through the floor very often. I guess it's the issue related with framerate but not completely sure