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A nice, straight forward experience with some nice tweaks to spice up the simple core game loop.
Always bonus points for including an ingame tutorial screen!

I'm not sure if it's intended but you don't collide with the wrong ones when in "real-view", which made the game quite trivial and doesn't feel logical to me.

As you mentioned you want to revisit the game after the jam, so here are two things I suggest you look into:

1. The collision area of the vacuum head is too large to fit between some of the wrong pompos, so intentionally avoiding these is impossible and therefore a bit frustrating.
2. The spawning patterns are a bit too uniform for my taste, especially the "wall" formation that is coming up frequently.

Overall good job and keep going!

hey, thanks for the feedback! For the real-view no colliding is intentional: it gives you more possibilities/strategies to work with. If you are interested you should come back in a week and have another shot at the game when it is balanced better it could make more sense then ;)
I will definitely have a look at the vacuum head collider, good point about checking on the width of it. Also the spawn patter could be mixed up a bit indeed, but unfortunately I never got back to it to iterate again on it before the gamejam deadline - but could be something to look at for the future :)