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(+1)

Your game feels very polished and complete!

The core premise of your game is pretty good.
I recognized pretty late that I get a time penalty for destroying the wrong evidence so I lost that round pretty quickly and I was a bit annoyed I had to restart from the detective stage again. As that phase is basically no pressure and a good introductory point, it felt like a waste of time replaying again. A checkpoint  for the thief-part would be a very worthwhile addition imo.

The map is a bit too large for my taste, but on the other hand you did a good job creating this large space with limited art assets and time budget which is impressive on its own.

You did a great job creating characters that fit the style of the environment art pack you used. Everything looks as if it was all from the same artist.

Thank you very much for that comprehensive feedback. There can be lots of stuff to be improved as far as I can see and I agree that it is punishing to go back to detective mode. Will implement checkpoints next time :) The map became too large due to the reference I used but I should've chose a small one but managed to finish it somehow :) I adjusted also the assets and the character models to make it fit so thank you for that compliment :) Hopefully I can further update the game :D