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From the state of the project I assume it's one of the first games you made?!
I get the general premise you are going for. A surreal abounded arcade is quite the appealing setting.

Unfortunately there were a few things that really gave me a hard time.
(Please don't take this as me dunking on you but as genuine advice how I feel you could improve your game).

You goggles didn't look like googles so I passed them several times without recognizing that the ball is the item I'm looking for. If you don't have the artistic abilities (which is no shame at all) then you should use some layer of abstraction like maybe get a box asset and slap a "special goggles" sign on it.

Picking up the goggles was another issue. I picked them up at one point but didn't recognize it. A sound effect or a message "you found the goggles" would have helped enormously.

I also barely noticed that the goggles were active. A solution could have been to tint the screen in a certain color when they are active so it's immediately clear to the player.

The jumping passages were not well balance.
While the first one were super little steps that let me overshoot with a basic jump the second passage had jumps so tight I could barely make them. In fact I had to quit the game here because I fell and the reset didn't trigger correctly and I was stuck down there.
In general I would consider your game more as an "immersive experience" than a challenging platformer so I would have designed the jumps to be more on the easier to execute side.

The sound design was nice and fitting for your setting.

In the end you delivered a playable experience which not everyone can say of themselves in a game jam, so good job and keep on building games!