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End of day 2!

Today I implemented spawning and despawning ships (which are currently just floor-only platforms) and simple air pipes for the player out in the field. I also worked a lot on the computer, the code for which is turning into a huge mess. Working on the bones of past 7drls is good and bad all at once, because while I have a lot of stuff I don't really need to do, I can be quite constrained by other things. I plan to add more shop stuff later in the week, so hopefully it doesn't slow me down further. At least it wasn't too hard to link in enemy death, and item tracking to the current ship stats though, so that the computer can keep track of you progress. It was also quite easy adding a stage to the friendly AI state machine to run to the door once they're on the dock to be rescued.