Post-jam thoughts and comments:
- I didn't finish my game for Lartu's Jam 1, so I was more motivated to complete for Jam 2
- Joined early but started late on Sep 22 (Saturday), mainly because I started working in a new job. Thankfully I had continued developing my code and assets since the Jam 1 so I didn't have to start from nothing (I didn't have a job back then so I was in full-time indie development mode for some time. You can follow my progress there by checking out the Pandora mini-games)
- I used Modo to model and animate. I output to OBJ for models, FBX if animated. Here's a screenshot of the main environment for CyberHeist:
- The character portraits were sketched on paper using a pencil, photographed on my phone and colored in Photoshop. Very rushed and unpolished, but I was short on time so didn't do any cleanup ^^;;
- I managed to implement a narrative this time, with the opening sequence following very closely to my initial concept. Made possible this time because of the dialogue and cutscene systems I had been developing post-Jam 1. The conversations are defined in CSV documents using Open Office Calc. Simple method and tedious at times, but fast for me and it works ^^
- I knew the starting story from the get-go, but only came up with the ending during the last few hours before submission
- I added music, which makes a huge difference to the mood. Thanks to Avery Alexander and Eric Matyas for their awesome music and generosity!
- Overall, I'm glad I managed to "finish" making the mini-RPG. I was still too ambitious and a lot of gameplay could not make it into the game but at least the main storyline was carried out to the end. Still tons of room for improvement but I feel like I'm making progress as a game developer ^^v